Games, Health & Aging
I use animation and interactive design to make complex topics — health, aging, memory — feel human and accessible.
I'm a designer and animator passionate about translating complex topics into human-centered experiences. My work spans interactive design, health technology, and narrative-driven games.
With a background in game development and health intervention research, I bridge design, technology, and storytelling to create experiences that matter.
An accessible design system and interactive prototype for bone health management targeting older adults. Designed with accessibility-first principles to make complex health data intuitive and engaging.
View Case Study →A game-based health intervention combining interactive design with evidence-based breathing techniques. Published at CHI 2026, demonstrating how gameplay mechanics can support health behavior change.
View Publication →A narrative-driven game exploring memory and life journey through the lens of aging. Launched on Steam with award recognition, serving thousands of players worldwide with a meaningful story about growing older.
Play on Steam →A critically acclaimed animated exploration of classic literature. Viewed over 3.4 million times, showcasing the power of animation to make literature accessible and engaging to modern audiences.
Watch →I'm interested in roles that blend design, technology, and human-centered impact. Feel free to reach out!