Designer & Animator

Games, Health & Aging

I use animation and interactive design to make complex topics — health, aging, memory — feel human and accessible.

About

I'm a designer and animator passionate about translating complex topics into human-centered experiences. My work spans interactive design, health technology, and narrative-driven games.

With a background in game development and health intervention research, I bridge design, technology, and storytelling to create experiences that matter.

Specialty: Animation, Interactive Design, Health Tech
Experience: Game Development, Research & Published Work
Values: Accessibility, User-Centered Design, Meaningful Impact

Featured Work

🥇 Featured

OsVita

An accessible design system and interactive prototype for bone health management targeting older adults. Designed with accessibility-first principles to make complex health data intuitive and engaging.

Interactive Design Health Tech Accessible Design Prototype
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🥈 Research

Breath of Life

A game-based health intervention combining interactive design with evidence-based breathing techniques. Published at CHI 2026, demonstrating how gameplay mechanics can support health behavior change.

Health Game Interactive Design Research CHI 2026
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🥉 Impact

Shui's Odyssey

A narrative-driven game exploring memory and life journey through the lens of aging. Launched on Steam with award recognition, serving thousands of players worldwide with a meaningful story about growing older.

Game Development Narrative Design Animation Steam Release
Play on Steam →
📽️ Animation

Lu Xun Animation

A critically acclaimed animated exploration of classic literature. Viewed over 3.4 million times, showcasing the power of animation to make literature accessible and engaging to modern audiences.

Animation Motion Design Cultural Content 3.4M Views
Watch →

Let's Work Together

I'm interested in roles that blend design, technology, and human-centered impact. Feel free to reach out!